Tvpaint pro 11 flip through keyframe3/24/2024 With the View menu > Flip > Horizontally or Vertically the word "Flip" is used in the sense of the image being "mirrored" or "reversed" (turned over). Thinking about this makes me wonder if the nomenclature of "Flip" should be reconsidered for this function, because the term Flip is also used in TVPaint to refer to the act of scrubbing or toggling quickly back and forth between drawings on the Timeline, to simulate the animator's traditional method of "flipping" and/or "rolling" drawings to assess how the animation is working. The marker is inserted as a quick visual reminder that the image is in flipped/reversed mode: When it returns to the original orientation the little marker disappears. FX Stack flip horizontal or vertical is permanently applied, but View menu > Flip > Horizontally (or Vertically) is temporary.īecause of that, I think when using Flip Image Horizontally or Flip Image Vertically from the View menu it would be useful to have a little marker superimposed over the flipped image, either Flipped (H) or Flipped (V) to alert the user that the image has been flipped. This is different than applying from the FX Stack > Distortion > Flip (horizontally, vertically, or both). If it is accidentally left in the mirrored view, when you go to export the project it will be exported in the original view. Снимок экрана в 16.03.34.jpg (6.It's useful to be able to temporarily flip (mirror) the image horizontally or vertically, but when doing it from the View menu the mirrored image is only temporary. I'm not a pilot, but I'm like a downed pilot))) I ask developers to look at this toolkit in a new way. And I do not believe that the current position in the menu is the limit of convenience.ģ. I want a very clear video tutorial with the logic of work.Ģ. The align checkbox links the object's rotation to the path between keyframes.ġ. Head - pitch - bank is pilot jargon, for some people it helps to imagine their object as a plane when they want to rotate it in 3D space. The rotation should better be named number of rotations, since that's what it does. So if you just want to rotate something around the Z axis, use the angle field in the bank line. And I agree that the small squares and all that stuff they call HUD are next to unuseable, I always have to use the text fields and check if it does what I want. ![]() I agree that the rotation axis names (XYZ) should be used instead of (or additionlly to) bank, head, and pitch, as these names are totally unknown to non-native speakers of english (or pilots). ![]() No, you're not alone, the Keyframer is a pretty complex thing, although its basics are explained in the manual. Windows ROTATION ? "I get knocked down" and I completely do not understand their purpose. I Have big embarrassment.Big sorryĥ.The ANGLE parameters - have a functional and result. But I absolutely do not understand the purpose of the windows with check marks HEADIN - PICH- BANK. Think Y-X-Z))))))) I'm absolutely not comfortable.From up to down in meny - Angle.Ĥ.I read the instructions and did the tests. ![]() I'm used to intuitively say X-Y-Z when I was in school. Write the axis name opposite to the rotation ANGLE parameter (around X axis) why not?Ģ.This is not convenient when I do not see the color designation of the axes. Maybe I'm wrong when I want to help you make the menu more convenient. ![]() When it comes to the instrument Motion Keyframer.
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